Thursday, July 08, 2010

Fun with a physics engine

Sometimes it can be just plain fun to play around with the physics engine of a 3d software or a game. This is one serious construction that someone made using the physics engine in Half Life

Wings in Blender: “Wing Simulation” or “Gaaaaaah…”

This is an interesting post on how they dealt with a dragons wings in in the Durian project (an open source-project using Blender to make a 3d movie)

“Wing Simulation” or “Gaaaaaah…”

Some simple effects that can be done directly in camera

This short clip demonstrates how you can achieve three different effects without the need of a compositing program or similar.

The effects are rain, sped up background and DFN (Day for Night). One important thing that I think is often forgotten is that the actor must sell the effect as well. If the actor doesn't look cold or wet, we won't believe that it is cold or wet.