Tuesday, August 08, 2006

Short tip on "double constraining"

Posted by tfall on cgtalk regarding rigging an object so that two objects can control it independently of each other:

pointConstrain control A to control B. Then connect control C's translateX, translateY, and translateZ to the pointConstraint's offsetX, offsetY, and offsetZ respectively. Control B and control C will have independent control over the position of control A.